The story of Marble Madness has a fair few interesting tidbits to it, many of which we discuss in this episode.
What, you want one now? Okay, well it was one of the first games designed by industry titan Mark Cerny, before he went on to be the architect of Sony's PlayStation family of systems.
Another? The dev team use ray-tracing tech to build the levels, a technology that is only now at the fore of gaming's conscious.
If that's done the job of wetting your whistle, just press play and listen along for more!
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Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/